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I tried with the movement but I couldn't make it work for both characters at once and it led to the thief skipping some movements and breaking the puzzles.

This is why no running rule had to be implemented :p

But one thing I can do is to promise you and all other players that I will learn and practice and I whenever I will make another similar game it will have great, fluid movement system. You have my word :D

Glad to head that.