Nice job! The controls felt a little weird, mostly with the layout. I kept hitting shift to dash but swapped instead, and then forgot that the mouse button did anything pretty quick. You could try consolidating them to the keyboard more instead, but that could also just be a me issue. Otherwise youve got some fun mechanics and good puzzles, you could polish it up post jam and have a nice little puzzle game!
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Thanks for the feedback! I think the problem with putting everything to keyboard is that aiming would then become more frustrating. Honestly with the number of keybinds, it’s pretty difficult to map them well. I think the main problem with controls is players only get about 5-10 minutes to get used to them, but with more time I think controls usually become easy to handle. Hopefully the experience wasn’t too hindered by them though!