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Fun concept - it's not balanced great but that's expected in a jam game. Once a bunch of players appear it's all but waiting for that final AOE attack to finish cooldown. I like the touch of humour here with the names and callouts, good stuff!

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Thank you so much!  You're definitely right about the balance-- fun fact, we actually built all the tools to do balancing (adjustable damage, health, and timing on everything; dynamically-scaled player attributes by level; and dynamic difficulty scaling over time between key-framed difficulties) but completely ran out of time before we could actually do any balancing, haha.  Thanks for playing!