Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

UnvanquishedView game page

Become an MMO world boss and use telegraphed attacks against hordes of reactive, cooperative players.
Submitted by Hank Portney, Sean Wong — 3 hours, 32 minutes before the deadline
Add to collection

Play game

Unvanquished's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#25662.8433.154
Presentation#31612.8433.154
Overall#34452.7503.051
Creativity#43042.5652.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You reverse roles with a MMO world boss to fight with telegraphed attacks against hordes of reactive, cooperative players - experiencing a new side of the fight.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Fun concept - it's not balanced great but that's expected in a jam game. Once a bunch of players appear it's all but waiting for that final AOE attack to finish cooldown. I like the touch of humour here with the names and callouts, good stuff!

Developer (1 edit)

Thank you so much!  You're definitely right about the balance-- fun fact, we actually built all the tools to do balancing (adjustable damage, health, and timing on everything; dynamically-scaled player attributes by level; and dynamic difficulty scaling over time between key-framed difficulties) but completely ran out of time before we could actually do any balancing, haha.  Thanks for playing!

Submitted

Sweet game! Did enjoy it quite a lot, though it felt a bit laggy with all the enemies on screen sometimes. But good job for a gamejam!

Submitted

Fun concept. Managed to smash 217 enemies before I kicked the bucket, that's a pretty good k/d ratio!

Developer

Thanks, and haha nice!  My average was ~180, so not just good, but great K/D - thanks for playing!

Submitted

Sadly it becoma laggy after some time but the game is still fun before that problem!

Developer

Glad you still had fun, thanks for playing!

(+1)

game becomes laggy when 15+ players appears. nice idea overall but a bit limited in actions

Submitted(+1)

good game

The game was extremely laggy and completely froze right before I could die.

>:(

Developer

Sorry to hear that :( but thanks for giving the game a try!

:)

Submitted

Nice game! My favorite part was definitely the chat & names that were really creative lmao. I did miss sound a bit, and the game lagged a bit with more guys on my screen. But that didn't stop me from enjoying myself playing it, the 2 attack was especially satisfying 1-shotting a bunch of people with that screenshake!

Developer

Thank you so much!  We had a lot of fun with the names and chat too, we're both avid MMO players and had to get those in, haha.

Definitely agree on sound/lag--we had to cut sound for time but would have wanted it too, and the lag came from us learning Godot for the first time (and some really lazy recursive functions I wrote).   Glad you were still able to enjoy it - thanks for checking it out!