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Unvanquished's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2566 | 2.843 | 3.154 |
Presentation | #3161 | 2.843 | 3.154 |
Overall | #3445 | 2.750 | 3.051 |
Creativity | #4304 | 2.565 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You reverse roles with a MMO world boss to fight with telegraphed attacks against hordes of reactive, cooperative players - experiencing a new side of the fight.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun concept - it's not balanced great but that's expected in a jam game. Once a bunch of players appear it's all but waiting for that final AOE attack to finish cooldown. I like the touch of humour here with the names and callouts, good stuff!
Thank you so much! You're definitely right about the balance-- fun fact, we actually built all the tools to do balancing (adjustable damage, health, and timing on everything; dynamically-scaled player attributes by level; and dynamic difficulty scaling over time between key-framed difficulties) but completely ran out of time before we could actually do any balancing, haha. Thanks for playing!
Sweet game! Did enjoy it quite a lot, though it felt a bit laggy with all the enemies on screen sometimes. But good job for a gamejam!
Fun concept. Managed to smash 217 enemies before I kicked the bucket, that's a pretty good k/d ratio!
Thanks, and haha nice! My average was ~180, so not just good, but great K/D - thanks for playing!
Sadly it becoma laggy after some time but the game is still fun before that problem!
Glad you still had fun, thanks for playing!
game becomes laggy when 15+ players appears. nice idea overall but a bit limited in actions
good game
The game was extremely laggy and completely froze right before I could die.
>:(
Sorry to hear that :( but thanks for giving the game a try!
:)
Nice game! My favorite part was definitely the chat & names that were really creative lmao. I did miss sound a bit, and the game lagged a bit with more guys on my screen. But that didn't stop me from enjoying myself playing it, the 2 attack was especially satisfying 1-shotting a bunch of people with that screenshake!
Thank you so much! We had a lot of fun with the names and chat too, we're both avid MMO players and had to get those in, haha.
Definitely agree on sound/lag--we had to cut sound for time but would have wanted it too, and the lag came from us learning Godot for the first time (and some really lazy recursive functions I wrote). Glad you were still able to enjoy it - thanks for checking it out!