Funny seeing how we did the same idea in different ways, whereas this leans more towards the systems aspects of it. Enjoyed it!
Diptoman
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Avoiding the crosshairs is pretty easy considering it's random and only occupies a small screen-space so there's nothing to predict really. Midway through the game I changed my goal to trying to actually get hit, and that took me a while to actually do hahah. Absolutely loved the idea and how it's presented otherwise!
The connection to the theme is minimal, but the art is great and the music is catchy and it's an overall fun experience! One gripe with the platforming is (with a lot of jam platformers), the jumping is floaty and that doesn't help when levels need more precision platforming. But again, this is a jam game and overall pretty great!
Game's oozing "juice" with the narration and presentation, although arguably it would've been better if that dev-time went towards explaining how to play (which took up most of my time, hahah) since it's not really a "pick up and play" mechanic, needs some explaining. Amazing presentation, great humor otherwise!
Thanks for playing! The initial idea was to associate words with 3 parameters:
1. Class of the player (taking a guess from their appearance)
2. Player level (which would've been shown)
3. Player expression
However, more dependencies create more complications with content, which is tough to unwrap when basically getting a day to make it - so we ended up with just the player class association. Different classes react to words differently (eg. supports react positively to positive words but negatively to aggression, rogues for greedier/sneakier words, warriors react positively to violence-heavy words but negatively to supportive words, mages react better with magical words etc.) You could say in the end we decided to focus on the "silly" aspect of just making dumb quests rather than the "game-y" aspects of it.
Fun game, takes a little while to understand how it's working since my first few playthroughs were picking random enemies. But then it hit me, that was actually a pretty nice moment! The art fits consistently, and I had a good time! One comment is that some player feedback will be nice here (to add to that game feel, as well as helping understand the game). But good stuff overall!
Hands down, all over the board the best game in the jam I've played so far. Minimalistic, pure fast-paced fun that's oozing juice and game feel! Honestly my only comment is I kept mixing up the LMB/RMB in the tutorial because of their colours and it took 2 tries before figuring it out, hahah. Fantastic work!