you don't have eml installed, in 0.6.10/0.6.11 its still required
Viewing post in Mod Bug: End of Combat Victory Does Not End
I just downloaded the EML and installed it into the main game folder one step up from the Mods folder, as per vadi92's instructions. Freshly launched S2C, no joy. The log was verbatim the same from the OP., which I thought was odd. I checked the EML to see that there was a ReamMe that said to copy the src folder out of the EML folder into the game folder. Done, but I had to overwrite my existing src folder containing subfolders and files that had the exact same creation dates as the files I was replacing them with... Ignoring that sinking feeling, I relaunched S2C. Still no go, but this time I have a different log.
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
OpenGL ES Batching: ON
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.
At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()
Game Version: 0.6.10
OS: OSX
Def Rebalance
TW Threaded Image Load
TW Simple Loli Unlocker
TW Skill Descriptions
TW Service approximation
TW more_presets
TW Persistent Skill Panel
TW More Family Relations
TW Kennels
Sex Scenarios system
TW Image Cashe
TW Dynamic Gui Lib
TW Dungeon Purchase Tabs
TW dungeon_expansion
TW Character Creation Image Select
TW breed_anyone
TW Better Class Select
TW alchemy_expansion
TW Add Family Relationships
Generating portrait attribute cache took 0 minutes and 0 seconds.
**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.
**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').
At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').
Added res on load: deepstone
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').
At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
**ERROR**: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).
**ERROR**: There are still MemoryPool allocs in use at exit!
At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.