Hello. I seem to be having the same issue horridesthenry had: "After you have defeated all enemies the victory sound plays but the reward screen doesn't. Only way out is to restart the game." I tried the solution ElaGames suggested, which seemed to work for horridesthenry, had no joy modifying my "globals.gd" file with 'normal': or 'medium': or even the full 'normal': #'medium':
The following is the log that was spat out.
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: NVIDIA GeForce GT 750M OpenGL Engine
OpenGL ES Batching: ON
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
**ERROR**: No loader found for resource: res://assets/Textures_v2//Universal/Icons/icon_female.png.
At: core/io/resource_loader.cpp:290:_load() - Method failed. Returning: RES()
Game Version: 0.6.10
OS: OSX
Def Rebalance
TW Threaded Image Load
TW Simple Loli Unlocker
TW Skill Descriptions
TW Service approximation
TW more_presets
TW Persistent Skill Panel
TW More Family Relations
TW Kennels
Sex Scenarios system
TW Image Cashe
TW Dynamic Gui Lib
TW Dungeon Purchase Tabs
TW dungeon_expansion
TW Character Creation Image Select
TW Better Class Select
TW alchemy_expansion
TW Add Family Relationships
Generating portrait attribute cache took 0 minutes and 0 seconds.
**WARNING**: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329:set_enabled_focus_mode() - This method has been deprecated and will be removed in the future.
**SCRIPT ERROR**: Invalid get index '6' (on base: 'Dictionary').
At: res://src/core/game_res.gd:71:fix_tax() - Invalid get index '6' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid get index '[vege, fish]' (on base: 'Dictionary').
At: res://gui_modules/CharacterInfo/SlaveSiblingsModule.gd:111:update() - Invalid get index '[vege, fish]' (on base: 'Dictionary').
**SCRIPT ERROR**: Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.
At: res://gui_modules/Universal/Scripts/ItemTooltipV3.gd:104:showup() - Attempt to call function 'get_global_rect' in base 'null instance' on a null instance.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid call. Nonexistent function 'to_upper' in base 'Array'.
At: res://gui_modules/Universal/Scripts/ClockModule.gd:40:update_food_tooltip() - Invalid call. Nonexistent function 'to_upper' in base 'Array'.
**SCRIPT ERROR**: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1364:get_rolled_diff() - Invalid get index 'diff' (on base: 'Dictionary').
**SCRIPT ERROR**: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
At: res://tmp/de_ch_stats.gd:750:generate_random_character_from_data() - Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
**SCRIPT ERROR**: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:493:victory() - Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
warning bonus not found price_mul
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**WARNING**: ObjectDB instances leaked at exit (run with --verbose for details).
At: core/object.cpp:2132:cleanup() - ObjectDB instances leaked at exit (run with --verbose for details).
**ERROR**: Resources still in use at exit (run with --verbose for details).
At: core/resource.cpp:450:clear() - Resources still in use at exit (run with --verbose for details).
**ERROR**: There are still MemoryPool allocs in use at exit!
At: core/pool_vector.cpp:66:cleanup() - Condition "allocs_used > 0" is true.
As it stands right now, I have to turn off every mod to get through combats which breaks a bunch of the alchemy items, nullifies a few class features, and makes some dungeons unplayable. Any help would be appreciated.