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(+1)

Hey PixelMetalWolf,

i remember the Castle Vania from you in the Metroid Vania Jam i played, that game was enjoyable.

With that said, i also enjoy playing this old awesome graphic Games (i remember back in the days were we like WOOOAH THE BEST GRAPHICS EVA)

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What i didn't like is that the Mech is so slow moving, a Dash or Boost would be cool.

Could be integrated with the Theme "Low Battery" that it is recharging over time and then you can Dash or Run for a certain amount of time faster.

Just as an Idea, you still got 2 Days left.


The Aiming without the Scope is like the Bullets go everywhere, i think a little less Spread and faster Bullets might be interesting here, the "Shotgun" moves so slow that you can surround the Enemy with Shots until they hit.

Besides that, i think you did again a great job getting a game with the theme's ready. Once Rating is open i will rate it, maybe you will update it till that.

Good Work, Keep it Up

(+1)

Thanks Stusse Games, it’s been nice seeing all the people from past jams come to comment lately ^^

Haha yeah i kinda miss those days where games were evolving so fast and we were all “There’s no way they can top that !” and were almost proven wrong every year when they pushed the bar even further.

I published when i did cause i’m not gonna have much time this week to work on features and such for the game plus compiling another build, so i can’t quite benefit from the time left.

So unfortunately it’ll stay like that for the duration of the jam, but i prefer that to risking missing the deadline :(

Yeah i could have probably have made a dash or something, but i didn’t really want to have the mech be too nimble since story wise, they’re supposed to be more like industrial equipment modified with whatever’s available to be converted for combat. But believe it or not before the latest build i uploaded, the mech used to walk even slower :o but i upped the speed a bit to have it be e bit more fun, thing is i kinda stuck myself in a delicate balance, cause i wanted the gameplay to be more on the arcade side to be more accessible, but i still wanted the movement to have that slight heavyness to it.

Yep i might have been a bit too crazy on the spread, i kinda made similar-ish values to ones in Armor Havok from last year, but transposed for 3D but yeah the extra axis made for maybe a bit too much unpredictable recoil patterns. Though regarding bullet speed while they could be a bit faster, i made a bit of a middle ground since they are the same for both the player and the enemies, so if the enemies had too fast bullets the difficulty would go a bit through the roof i.m.o.

Well glad that you’ve enjoyed it regardless despite the various issues XD

Very cool of you if you do so ! Thanks again and cheers, have a good one :)

(+1)

Yeah the time is a huge factor and i think always to make something in a short amount of time under pressure is always something different.

For my Game i tried to be as simple as possible with by creating my system to get that much stuff in, so there also might be better ways of doing stuff. But as long as it works, it works.


See you someday again in another Game Jam

Yep jams in a nutshell XD especially when it comes to “as long as it works it works” haha.

No worries and always a pleasure to cross paths with fellow past jammers, see you around ^_^ /