Thanks Stusse Games, it’s been nice seeing all the people from past jams come to comment lately ^^
Haha yeah i kinda miss those days where games were evolving so fast and we were all “There’s no way they can top that !” and were almost proven wrong every year when they pushed the bar even further.
I published when i did cause i’m not gonna have much time this week to work on features and such for the game plus compiling another build, so i can’t quite benefit from the time left.
So unfortunately it’ll stay like that for the duration of the jam, but i prefer that to risking missing the deadline :(
Yeah i could have probably have made a dash or something, but i didn’t really want to have the mech be too nimble since story wise, they’re supposed to be more like industrial equipment modified with whatever’s available to be converted for combat. But believe it or not before the latest build i uploaded, the mech used to walk even slower :o but i upped the speed a bit to have it be e bit more fun, thing is i kinda stuck myself in a delicate balance, cause i wanted the gameplay to be more on the arcade side to be more accessible, but i still wanted the movement to have that slight heavyness to it.
Yep i might have been a bit too crazy on the spread, i kinda made similar-ish values to ones in Armor Havok from last year, but transposed for 3D but yeah the extra axis made for maybe a bit too much unpredictable recoil patterns. Though regarding bullet speed while they could be a bit faster, i made a bit of a middle ground since they are the same for both the player and the enemies, so if the enemies had too fast bullets the difficulty would go a bit through the roof i.m.o.
Well glad that you’ve enjoyed it regardless despite the various issues XD
Very cool of you if you do so ! Thanks again and cheers, have a good one :)