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(+1)

This is a cool survivor arena game !

The mech model looks incredible and i like that it’s very close to mech warrior’s visual style, the kaiju bugs look nice too with their glowing elements that make them eaisier to see.

Gameplay wise this feels solid, can’t go wrong with WASD + Mouse combo when it comes to any sort of shooting game XD

My main gripe would be with the general progression, it felt like the enemies were evolving way faster than i could upgrade at the shop, to the point where i ended up kiting a MASSIVE group of enemies that were quite tanky, so i only gained a few xp orbs every now and then.

But other than that it’s quite fun already,and i really like how you implemented the various secondary themes through “mutators” you can choose to have during the arena to vary things a bit more, and also awesome feature to have some scalable graphics settings !

Just needs a bit of balance tweaks here and there, but you’ve already got a good base.

Well done StusseGams :)

(+1)

Hey, see you found your way here :p

Thanks for the compliments, the Models are all Assets from the Assetstore (Credits in the Desc) as i have like 0 Artist Blood.

My Goal was to get a good foundation going to evolve this Game as i lately also enjoy playing those kind of games a lot. So i used this Jam also to make a Kick Off / Prototype for my Surivor Game. So yeah Simple WASD and Mouse, the Controller works not fully yet because of the Mouse Aiming but im working on that to so make the Game acessable with a Controller.


Your gripe is right, as i balanced it last night in a couple Hours, as i also ran into Issue when building the Game that the UI was not on Place, i wrote about it in the Devlog of the game Kaiju Survivor 0.1.0a - Mecha Game Jam 4 and Alpha Version - Kaiju Survivor by Stusse Games (itch.io)

Yeah the Mutators for the Map are awesome and i think the will stick and i will extend them, sothey also will grant bonus to Experience or finding Kaiju Blood. 


The Audio and Graphic Features comes from my Asset Zeus Unite - Game Core

I joined alot of Game Jams, and something i really dislike is if people have sounds in their Game but no options to regulate them or turn them off. That was my initial raason for creating the Game Core Asset for Unity. In 5 minutes a existing or new game can have a whole Scene Transition System with Sound and Graphic Settings (SDR and URP)  which is also easy to extend. So Work from about 300-400 Hours is just implemented in 5 Minutes in all of my Games. (As it is also available in the Unity Asset Store)


You are right the Balance is not good i also discovered many more issues while playing it after submitting, my submit was really late and i was almost close that i couldn't make it

Known Issues:
Those Who Control The Machine Mutotor is not hooked up and cant be activated
The Enemy Death Sound is in 3D Room and is difficult to hear as it is to far away from the Camera
The Buttons Sounds are to loud compared to the remaining Effects
If suviving longer then 6 Minutes will make the Game lag, the Enemy Death Effect doesn't get cleaned up and will trash the system full

And of course Balancing isn't that well, however i considered some more Features to the Game such as Ultimates for the Low Battery and Equipment that changes the Base Stats and Starting Attack from the Mech, aswell as 2 more Weapon Types, Area Damage Weapons and Single Strike Weapons and i considered about different Armor and Damage Types to get later also more Monster variation and playstyles


Ah so much in mind and stuff but the time....

Thank you for Playing it