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A jam submission

Kaiju SurvivorView game page

An Action-Roguelike Roguelite Survivor Game. Create your Ultimate Mech and Eliminate the Kaijus
Submitted by Stusse Games (@StusseGames) — 5 hours, 35 minutes before the deadline
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Kaiju Survivor's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#184.0674.067
Overall#253.5333.533
Audio#363.2003.200
Fun Factor#483.0003.000
Originality#802.8672.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Zeus Unite - Game Core, Sci-Fi Base Elements, Mech Strider, Metalon (more information in the Description)

Did you choose from one (or more) of the optional secondary themes?
Rogue - Game is Roguelike/lite, Map Modifiers: Frosty, Wizardy, Dragons, Starting Small, Those Who Control the Machines, Low Battery (More infos on Game Page)

Does your game contain 18+ content (Nudity, Gore, Language)?
The Exploding Kaijus could look Gore with the Blood, some effects might be photosensitive through to shaking Camera.

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Comments

Submitted(+1)

The graphics are amazing, I love the hangar view. The exp & upgrade system is also quite nice and make me look forward to get the next level

Submitted(+1)

Ended up playing this for a lot longer than I planned to, game was a lot of fun. Impressed with the number of different shot effects you had to choose from, especially considering the time constraints of the jam.

Be cool to see some more enemy variety and descriptions for the upgrades if you decide to continue working on the game after the jam.

Submitted(+1)

I really enjoyed playing, very polished for a jam entry well done! I liked the music as well as how you incorporated the optional themes. Good luck with the steam store page I'm sure it won't take many iterations to have something great here.

Host(+1)

Really feature complete game! Well done!

Developer

Thanks for playing and the words.

We gonna continue working on the Game, fix Bugs and improve different Aspects of the game to get a good Prototype going so we can go potentially for a Steam Store Page by next Month and start working on our next Full Title.

Submitted

We? I thought this was a solo project?

Developer(+1)

It is, but since im talking about my Company im always saying we, even if im the only one xD

Submitted(+1)

Makes sense thanks for clarifying! I saw your itch page, some great stuff for me to go through after the Jam voting finishes.

Submitted(+1)

This game has an excellent start menu, I really like the mech hangar and can see the room for expansion and upgrades. The game itself is off to a good start, but could use a bit more juice. around 15 min in there was some kind of bug happening where the largest enemies stopped dealing damage and dropping xp, but other than that it handled decently and didn't lag, even with lots of enemies onscreen. Really great work so far and I bet it could become a launchable game with more time :) 

Developer(+1)

Hey Karce

Yeah for the Menu, im super proud of it, i have created a Asset für Unity 2 Years ago which i constantly use as im capable of implementing a whole menu with video and sound settings in just a couple of Minutes, then adjust it to the Game needs, it goes quick nowdays.

Im with you, it needs more Juice. In form of Effects and Sound. Im sure in the Update next week there will be already significant improvement on those things.


The Bug you encountered, is due to the fact, when the enemies keep growing "as they are starting small" and at the end they are that big that they cannot get in Attack Range to the Player anymore. Im aware of this already and thinking about a solution, i guess the best is to increase the attack range with the size they grow.

Thanks for playing it and giving some Feedback,

I definitely wanna work more on it and considering already to buy a Steam Token and go for Store Page, as i recently have played those Survivor Games myself a lot, im enjoying them which lead me into starting with "Kaiju Survivor" so lets see were this can go.

Submitted(+1)

Crashing at start every time :'(

Developer

Hey sorry for that, is there any error message or something i can work with?

Submitted(+1)

You know what? I've tried to launch it again and it started :) Have no idea why. I did not restart my PC and did not anything special.. It just did not work in the morning, but works in the evening. Nice game by the way! UI is very cool. Nice level settings :) But level restart does not work for me for some reason.. So to restart the level I just restart the whole game :)

Developer(+1)

Thats cool that it worked, but i heard now multiple times that some people were unable to start it. Some of them downloaded it twice and then it was working. Really Curious that is, myself i haven't experienced that so far.

Yeah the Level Restart is bugged i figured out, some Bugs came up late up and worked till 4 am then i said to myself, im done....

But i have fixed already many issues people pointed out, the level restart as example. Also there is already much improvement, i have sucessful transfered the "MonoBehaviour" Pickup System to "Unity DOTS" which makes the new System super fast and don't will lag the game anymore as i can Instantiate 1000 of Pickups and make them move and collectable at the same time.


Thanks for trying again and giving feedback, really appreciate.

Submitted(+1)

I really liked all the 3D work and i like the leveling system you were able to apply, i felt the lack of enemy variety and i thought the movement was a little limiting. I think its a great submission tho! great work!

Submitted(+1)

Neat game! This feels like one of those games that get more and more fun the more weapons, enemy types and upgrades are added to it. I was also positively surprised by the level of polish on the menu screen/ general UI, considering the time limitations of the jam. 

I would love to see some satifying sounds relating to shooting/impact being added!

Submitted(+1)

The texture and graphics are good.  The automatic shooting takes control to the player and it takes too much times to kill the enemies, If you polish it I think will be a great game.

Submitted(+1)

It all looks really solid.

Lots of options and things going on, everything seems to be running well.

It could really do with some sound effects on the weapons, anything that gives a feeling of feedback for killing things.

Also some options of things to kill, even if its different colours/sizes.

Developer

Hey Chris, 

Thanks for playing Kaiju Survivor

Yeah i guess, the Core of the Game is already on a solid base, seems to have no major Issues so far.


The Sound Effects im sorry for, im so sad it was the last i was basicially doing and the Exploding Monsters have a Sound Effect but since it gets played in 3D Room far away from the Camera  (which is the Audio Listener) the Sounds are really quite, while the pickup Sound of the XPStones are really loud.

I worked on that already and adjusted the majority as i plan to update the game.

The different Monsters are a good advise and will come to give the game more variation, since the Dragons are already Ranged i plan to use their System also for additional Ranged Monsters.


Thanks again for playing and feedback, feels im on the right way, will check your game out too

Submitted(+1)

This is a cool survivor arena game !

The mech model looks incredible and i like that it’s very close to mech warrior’s visual style, the kaiju bugs look nice too with their glowing elements that make them eaisier to see.

Gameplay wise this feels solid, can’t go wrong with WASD + Mouse combo when it comes to any sort of shooting game XD

My main gripe would be with the general progression, it felt like the enemies were evolving way faster than i could upgrade at the shop, to the point where i ended up kiting a MASSIVE group of enemies that were quite tanky, so i only gained a few xp orbs every now and then.

But other than that it’s quite fun already,and i really like how you implemented the various secondary themes through “mutators” you can choose to have during the arena to vary things a bit more, and also awesome feature to have some scalable graphics settings !

Just needs a bit of balance tweaks here and there, but you’ve already got a good base.

Well done StusseGams :)

Developer(+1)

Hey, see you found your way here :p

Thanks for the compliments, the Models are all Assets from the Assetstore (Credits in the Desc) as i have like 0 Artist Blood.

My Goal was to get a good foundation going to evolve this Game as i lately also enjoy playing those kind of games a lot. So i used this Jam also to make a Kick Off / Prototype for my Surivor Game. So yeah Simple WASD and Mouse, the Controller works not fully yet because of the Mouse Aiming but im working on that to so make the Game acessable with a Controller.


Your gripe is right, as i balanced it last night in a couple Hours, as i also ran into Issue when building the Game that the UI was not on Place, i wrote about it in the Devlog of the game Kaiju Survivor 0.1.0a - Mecha Game Jam 4 and Alpha Version - Kaiju Survivor by Stusse Games (itch.io)

Yeah the Mutators for the Map are awesome and i think the will stick and i will extend them, sothey also will grant bonus to Experience or finding Kaiju Blood. 


The Audio and Graphic Features comes from my Asset Zeus Unite - Game Core

I joined alot of Game Jams, and something i really dislike is if people have sounds in their Game but no options to regulate them or turn them off. That was my initial raason for creating the Game Core Asset for Unity. In 5 minutes a existing or new game can have a whole Scene Transition System with Sound and Graphic Settings (SDR and URP)  which is also easy to extend. So Work from about 300-400 Hours is just implemented in 5 Minutes in all of my Games. (As it is also available in the Unity Asset Store)


You are right the Balance is not good i also discovered many more issues while playing it after submitting, my submit was really late and i was almost close that i couldn't make it

Known Issues:
Those Who Control The Machine Mutotor is not hooked up and cant be activated
The Enemy Death Sound is in 3D Room and is difficult to hear as it is to far away from the Camera
The Buttons Sounds are to loud compared to the remaining Effects
If suviving longer then 6 Minutes will make the Game lag, the Enemy Death Effect doesn't get cleaned up and will trash the system full

And of course Balancing isn't that well, however i considered some more Features to the Game such as Ultimates for the Low Battery and Equipment that changes the Base Stats and Starting Attack from the Mech, aswell as 2 more Weapon Types, Area Damage Weapons and Single Strike Weapons and i considered about different Armor and Damage Types to get later also more Monster variation and playstyles


Ah so much in mind and stuff but the time....

Thank you for Playing it