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Thank you for the feedback and kind words!

I'll try learning Raycasting next (I wish I learned this one sooner for this project). The collider detection method I used is very buggy that the frog passes through walls sometimes. It's wrecking my head! 

(+1)

Perhaps a Composite Collider or Polygon Collider might help fix it as well as setting the collider detection from Discrete to Continuous. If it's discrete it won't check the full physics movement, just where it would be on the next frame. I believe continuous would. I hope that helps!