Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Unhoppy CroakerView game page

Is a frog without legs really a frog?
Submitted by ZatzuDevs (@LaztLazzie) — 8 hours, 39 minutes before the deadline
Add to collection

Play game

Unhoppy Croaker's itch.io page

Results

CriteriaRankScore*Raw Score
How well does it resonate with the theme?#34.1114.111
What did you think of the graphics/visuals?#54.1114.111
What did you think of the audio?#53.3333.333
What was your impression of the game overall?#73.3333.333
What did you think of the gameplay?#93.0003.000
How complete / polished / bug-free did the game appear?#212.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source Code Link / Github repo link
https://github.com/ZatzuStudent/Croaker

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I loooove the art, you need to do more with these assets its so cute. I wanted to play more!

Developer(+1)

aww thank you so much! This made me glad that I tried to make art myself.

Submitted(+1)

it is all put together fairly well. the frog feels a bit buggy though.

Developer(+1)

Thank you :D

I'll fixing the bugs when I get the chance. 

Submitted(+1)

Really cool project! The art is very cute. I did find it a little annoying that the grapple only activate when intersecting a plane. Perhaps Raycasting from the player to the pointer would be a little more intuitive, because I did think the game was broken for a second there. Great Submission!

Developer

Thank you for the feedback and kind words!

I'll try learning Raycasting next (I wish I learned this one sooner for this project). The collider detection method I used is very buggy that the frog passes through walls sometimes. It's wrecking my head! 

Submitted(+1)

Perhaps a Composite Collider or Polygon Collider might help fix it as well as setting the collider detection from Discrete to Continuous. If it's discrete it won't check the full physics movement, just where it would be on the next frame. I believe continuous would. I hope that helps!