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Unhoppy Croaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does it resonate with the theme? | #3 | 4.111 | 4.111 |
What did you think of the graphics/visuals? | #5 | 4.111 | 4.111 |
What did you think of the audio? | #5 | 3.333 | 3.333 |
What was your impression of the game overall? | #7 | 3.333 | 3.333 |
What did you think of the gameplay? | #9 | 3.000 | 3.000 |
How complete / polished / bug-free did the game appear? | #21 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code Link / Github repo link
https://github.com/ZatzuStudent/Croaker
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Comments
I loooove the art, you need to do more with these assets its so cute. I wanted to play more!
aww thank you so much! This made me glad that I tried to make art myself.
it is all put together fairly well. the frog feels a bit buggy though.
Thank you :D
I'll fixing the bugs when I get the chance.
Really cool project! The art is very cute. I did find it a little annoying that the grapple only activate when intersecting a plane. Perhaps Raycasting from the player to the pointer would be a little more intuitive, because I did think the game was broken for a second there. Great Submission!
Thank you for the feedback and kind words!
I'll try learning Raycasting next (I wish I learned this one sooner for this project). The collider detection method I used is very buggy that the frog passes through walls sometimes. It's wrecking my head!
Perhaps a Composite Collider or Polygon Collider might help fix it as well as setting the collider detection from Discrete to Continuous. If it's discrete it won't check the full physics movement, just where it would be on the next frame. I believe continuous would. I hope that helps!