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(+3)

Truly a tour de force of Jaquaying a dungeon. Classic vibes and a believable dungeon ecology. Personally, I would omit, combine, or repurpose many of the fluffy, transitory areas like the Atrium or the Old Wine Cellar, but they do contribute to the atmosphere.

(+2)

Yeah, there's a few things I might tweak or make explicit here if I were running, some of it probably just different taste really (like I wouldn't have the storm dispelled by reuniting the lovers), but that map is so fun to look at, and a nice mix of fighting, skill challenges, and potential mystery.

(+1)

Thanks a lot! This is why I didn't explicitly say that the storm is dispelled, it just stops. Maybe it is because of the spirits being reunited or a coincidence. I left this part open for interpretation.

(+1)

Thanks a lot for the feedback. The intention of these areas is to give atmosphere, and also give players some tactical options (Wine Cellar primarily).