Truly a tour de force of Jaquaying a dungeon. Classic vibes and a believable dungeon ecology. Personally, I would omit, combine, or repurpose many of the fluffy, transitory areas like the Atrium or the Old Wine Cellar, but they do contribute to the atmosphere.
Viewing post in The Tragic Curse of GRIMHILL FORT jam comments
Yeah, there's a few things I might tweak or make explicit here if I were running, some of it probably just different taste really (like I wouldn't have the storm dispelled by reuniting the lovers), but that map is so fun to look at, and a nice mix of fighting, skill challenges, and potential mystery.