Ah, geez, this is the nicest thing to hear -- thanks for playing, thanks for telling me what worked, and thanks for telling me areas where I could expand/improve this!
Benjamin Blattberg / Blackbird Games
Creator of
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For transparency and fun with math:
I got 42 ratings, averaging to 3.571 with the following breakdown:
5 stars: 12
4: 12
3:10
2:4
1:4
So a few people really did not like this piece, but more people did (with a sizable chunk of 3 stars, which I read as "fine to pretty OK"). Luckily, I still like this piece (which is not always true of things I make!)
All in all, a fine and fun first attempt at a game jam.
That's very helpful.
After a quick scan of results, it looks like submissions with 41+ ratings have a raw score == adjusted score, while 40- have changes, which makes it seem like the median is 41.
So, let's take Fey and Druid Essentials, with 39 ratings as a test case:
score: 3.826
raw score: 3.923
Using the formula from that other post ( "raw * sqrt(ratings / median)" ) we get sqrt(39/41)*3.923 = 3.826
Hmmm, does it work for Isle of the Bleeding Ghost (40 ratings, 3.875 raw score, 3.827 adjusted): sqrt(40/41)*3.875 = 3.827
OK, two data points, that's good enough for me!
Really oddly adorable and unique, seems like a great place to visit, and I love the adventure hook of "these monsters are also part of the economy/lifecycle of this town." I kinda want to hear more specifics about how this town reacts to outsiders and/or what outsiders they're already dealing with. (There's a lot of stuff on that topic, like the goblin just asking the PCs how big they are, but I want even more.)
I like the idea of a bestiary of small beasties, and some of these (rainbow snail) are definitely going to make appearances in adventures; I think the theme is a little diluted with some of the monsters that aren't exactly wee beasties (even with the intro explaining that really it's a collection of monsters likely to be underestimated or just missed).
Concise, though I need one thing clarified: On a successful save against a phobia, "your character instantly recovers Sanity Point corresponding to the context." What exactly does "corresponding to the context" mean here?
Also, I assume you can't go below 0 Sanity Points, but even so, starting with 1d4+Wis modifier where seeing corpses costs 2 points on a failed Wis DC 12 roll -- that feels like a recipe for everyone to faint in their first few rooms of a dungeon, lol.
I like the castle and the factions therein; and while I like the hook (PCs cursed by offended fairy), it feels a little distracting -- I might save that for a later adventure. I might also tweak a bit of the story/character description, e.g., Melendrin is described as childish and petty in the capsule description, but then in the adventure, he gives a lot of information and agrees to help pretty readily.
Yeah, there's a few things I might tweak or make explicit here if I were running, some of it probably just different taste really (like I wouldn't have the storm dispelled by reuniting the lovers), but that map is so fun to look at, and a nice mix of fighting, skill challenges, and potential mystery.
I think it was this run: https://youtu.be/In42WyMrYhI?t=657
Anyone have any ideas/suggestions for playing by post? This game is so exciting to me, but for childcare reasons, most of my free time is either in little pockets or at odd times of the day, which is why it would be neat to be able to do some time-shifting. I wonder if you could do a De Profundis-style game by correspondence?