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(+1)

Nice little submission.

Map size was perfect for the game concept, and the game definitely fit the Exploration theme well. The music was bop, you made some good choices there.


For improvements, I'd suggest making it so that the player cannot go outside the map (add some colliders in there). Also, I'm not sure if the explosion ability sometimes bugs, because there were some items that definitely looking out of place and I could not blow them up. Usually happened when the items was near another item I had blown up.


Well done for submitting a game in 48 hours!

(+1)

Thanks for the feedback, I noticed that issue as well, I think its because the raycasting requires you to be looking directly at the object, when I play tested I could blow everything p fine but some items definitly took a couple tries.

If your interested, I'd suggest creating/activating a collider in front of the player when they press the Destroy button. Could destroy/deactivate it after 0.1s say. Might be more reliable than using a raycast.

(+1)

Thats a fire idea thanks for the suggestion