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(+1)

Thanks for the feedback, I noticed that issue as well, I think its because the raycasting requires you to be looking directly at the object, when I play tested I could blow everything p fine but some items definitly took a couple tries.

If your interested, I'd suggest creating/activating a collider in front of the player when they press the Destroy button. Could destroy/deactivate it after 0.1s say. Might be more reliable than using a raycast.

(+1)

Thats a fire idea thanks for the suggestion