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Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/

(+1)

Hey thanks for playing :) I had a bunch of ideas for procedural levels, enemies/combat and stealth mechanics, but realised the game was already way out of scope - hence the couple of bugs I couldn't get with the short time I left for playtesting :( But I may revisit it with a bit more time.
The reward items don't get added because I forgot to uncomment the function call when I was finished debugging :|