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A jam submission

Realm RaiderView game page

Time-Based Looter Extractor
Submitted by Frost — 1 minute, 8 seconds before the deadline
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Realm Raider's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#1183.5633.563
Concept (gameplay)#1213.2503.250
Overall#1313.3963.396
Adheres to jam theme#1833.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Funny and simple concept, after learning the commands is funny to move around the map

PS: i imagine the stress of pushing the game 1 min before the deadline lol

Submitted

awesome job, i enjoyed how it gets more and more difficult to tell how long you have left until evac in the later levels!

Submitted

Very cool entry! like the way u used assets and the game concept could very well be expended! 

Submitted

Surprisingly deep gameplay for a game jam game! Very fun to play and engaging. Visuals look great, well done!

Submitted

Very impressive for a project made in such a short time frame! A lot of gameplay, well designed levels and a lot of exploration. UI was very clean and well designed. 5 stars.

Developer

Thank you!

Submitted

Nice use of the assets, the concept seems great however I could not pick up any item for an unknown reason :(

Developer

Thanks for playing! I think I missed it out the control menu, but you have to hover over the item with the mouse and press E. It was to avoid pickup spamming :)

Submitted

Using different packages with that is clever! Great game!

Great job! That looks really good.

Submitted

Cool idea, great Levels - I liked the controlls alot - just the Hover over Items and E was  ... yeah I got it late xD

Submitted

Cool concept! The art was implemented well, and the system was fun to navigate! Well done.

Submitted

Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/

Developer(+1)

Hey thanks for playing :) I had a bunch of ideas for procedural levels, enemies/combat and stealth mechanics, but realised the game was already way out of scope - hence the couple of bugs I couldn't get with the short time I left for playtesting :( But I may revisit it with a bit more time.
The reward items don't get added because I forgot to uncomment the function call when I was finished debugging :|

Submitted

Menu and UI is very well designed. 
Unsure how to retain the items I pick up, but other than that good fun.

Developer

Thank you :) It's all about being in the yellow marked zone when your timer runs out - balancing looting with making sure you can extract it all. 

Submitted

The game is fun to play :3

I took a sniper and a knife, but didn't know what to do after that >.<

would be cool to add a music in the background while searching for the objects :D

overall, great game !

Developer(+1)

Thanks for playing! The idea is you're scavenging items for the missions in the HQ screen. Maybe I don't explain it well in the game lmao. It does have music but I'm an idiot and forgot to check the loop checkbox so it only plays the once :|

Submitted

For being made in two days this game really has a lot of features and to offer. It wasn't clear to me what to do in player control mode, but after a while I managed to complete the task.