Play game
Realm Raider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #118 | 3.563 | 3.563 |
Concept (gameplay) | #121 | 3.250 | 3.250 |
Overall | #131 | 3.396 | 3.396 |
Adheres to jam theme | #183 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Funny and simple concept, after learning the commands is funny to move around the map
PS: i imagine the stress of pushing the game 1 min before the deadline lol
awesome job, i enjoyed how it gets more and more difficult to tell how long you have left until evac in the later levels!
Very cool entry! like the way u used assets and the game concept could very well be expended!
Surprisingly deep gameplay for a game jam game! Very fun to play and engaging. Visuals look great, well done!
Very impressive for a project made in such a short time frame! A lot of gameplay, well designed levels and a lot of exploration. UI was very clean and well designed. 5 stars.
Thank you!
Nice use of the assets, the concept seems great however I could not pick up any item for an unknown reason :(
Thanks for playing! I think I missed it out the control menu, but you have to hover over the item with the mouse and press E. It was to avoid pickup spamming :)
Using different packages with that is clever! Great game!
Great job! That looks really good.
Cool idea, great Levels - I liked the controlls alot - just the Hover over Items and E was ... yeah I got it late xD
Cool concept! The art was implemented well, and the system was fun to navigate! Well done.
Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/
Hey thanks for playing :) I had a bunch of ideas for procedural levels, enemies/combat and stealth mechanics, but realised the game was already way out of scope - hence the couple of bugs I couldn't get with the short time I left for playtesting :( But I may revisit it with a bit more time.
The reward items don't get added because I forgot to uncomment the function call when I was finished debugging :|
Menu and UI is very well designed.
Unsure how to retain the items I pick up, but other than that good fun.
Thank you :) It's all about being in the yellow marked zone when your timer runs out - balancing looting with making sure you can extract it all.
The game is fun to play :3
I took a sniper and a knife, but didn't know what to do after that >.<
would be cool to add a music in the background while searching for the objects :D
overall, great game !
Thanks for playing! The idea is you're scavenging items for the missions in the HQ screen. Maybe I don't explain it well in the game lmao. It does have music but I'm an idiot and forgot to check the loop checkbox so it only plays the once :|
For being made in two days this game really has a lot of features and to offer. It wasn't clear to me what to do in player control mode, but after a while I managed to complete the task.