Awesome. Reminds me of the dark souls sign mechanic. I am interested in how you save the captain logs and names?
Filianore
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The two sided battle is a funny Idea and complex enough to create engaging game play. I thing it is to much to mach 10 Keys for the combat. Maybe there is a way to make this better to handle. It is also very frustration to start all over again after you loose.
Anyway great entry. A highlight for me was the damage model of the ships getting more and more destroyed. Well done :D
Clean experience. To figure out the risk of exploring is a nice idea. The game play is a solid foundation for more. Very well done!
A few ideas that came in mind for me: story events, space stations, trading, conversion of resources, greater range of different resources, main base. multiple expeditions in one run.
Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/