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Filianore

57
Posts
A member registered Mar 01, 2021 · View creator page →

Creator of

Recent community posts

Awesome. Reminds me of the dark souls sign mechanic. I am interested in how you save the captain logs and names?

Is filling up the bucket with water not part of the game? I got stuck after I obtained the bucket.

I like the pixel by pixel shading on the trees ^^

Love the crisp and old feel of this game. Well done!

You could think about applying rules just like in mine sweeper to the search mini game. This would make it a lot more interesting than just clicking. Awesome job tho. Visuals and Audio are nice and I appreciate a main menu. 

Thanks for the feedback. I agree that a speed boost, upgrades or similar would be a nice addition.

Cool entry. I like the feedback when you destroy the enemies. But this feedback could be applied on hit in similar fashion. At first I thought I would not hit the enemies at all :D.
Anyway nice visuals and the audio is also nice. Good job!

Cute little game. I think Audio would help this games feel a lot. Sadly I spawned out of bounds on my second dungeon :D

A timer would be a nice addition to the game play. You could maybe make the light fade out over time  :/

I can hardly believe this was your first jam :O. The game is awesome. Fun and interesting mechanic and polished visuals and audio. For the future I can imagine more puzzles where you push bigger objects or punch rocks with the larger version just like in Mario ^^

Very good job in such a mall time. Visuals are clean and audio is nice. But I sadly have no clue how you can beat this game? The timer is way ahead of me :C

Uhh I only got 9 stars and vanished. Well done for the game!

Awesome ^^

The two sided battle is a funny Idea and complex enough to create engaging game play. I thing it is to much to mach 10 Keys for the combat. Maybe there is a way to make this better to handle. It is also very frustration to start all over again after you loose.

Anyway great entry. A highlight for me was the damage model of the ships getting more and more destroyed. Well done :D

This game was so much fun. Simple engaging and with a big goal in mind and the upgrade system just enough to catch me playing till the end. One of the best entries I have played so far.

Clean experience. To figure out the risk of exploring is a nice idea. The game play is a solid foundation for more. Very well done!

A few ideas that came in mind for me: story events, space stations, trading, conversion of resources, greater range of different resources, main base. multiple expeditions in one run.

Fun story and character controls. Sadly I got out of bounds and was not reset. ^^ A bit rough on the edges but a solid entry. Well done!

The way the music changes is a nice addition to the dialog. The game fits well to the jams theme

Much fun, Such wow :D. I expediently attacked several store keepers. Multiple weapons to try out is very fun. Sadly I did not find the lake the lady was talking about :/
The music was awesome. One soundtrack was oddly similar to the Game of Thrones intro xD

Thanks for the feedback. I agree the car is way to slow. But still awesome that you like it :D

Yep I translated the ASCII binary you left in the description :D

This game fits well in the exploration theme. I was so happy that I at least got one planet colonized. The controls are fun but make it also very difficult to hit something. I love the detail with the steering booster. Well done!

Awesome game super polished. But man this is hard. I got to frustrated and sadly did not finish the 4 hearts. Still the idea of health as currency and vigor for the character is smart.

Awesome one. This game is very polished but for one thing. The music is repeating and I drives me nuts C:

Phuu I got lost so easy. After 3 minutes I figured out that I was running in circles xD. Still a fun experience

Fun experience. Outlining the character when he gets occluded is a nice detail. I wonder how that was done. A highlight for me was the physics interaction for the satellites and the end cut scene.
Well done :D

Awsome! I like the idea and collection against the time was fun. But a lot of times the timer was not relevant. Random levels, currency and upgrade could add a lot to this. A "learning by doing" tutorial would have made sense but for a short jam this is fine. The levels look awesome and the controls feel smooth but also direct.
The last objective can not be obtained sadly so I could not finish the game. For some reason the needed items never enter the inventory :/

I might lower the car a little but keep the challenge of hitting the target with velocity on the boxes. Maby I add an indicator just below the car. Thanks for the feedback!

I am so glad you like it Wolfrug. The velocity idea is great and I might just add that in future updates.

Ahhh ok. I didn´t notice that on my play through

Awesome entry. Cutting the rocks feels nice. The sound and visuals are amazing for a 48 hour project. The story was short but cute. I love the idea of a following pickaxe! :D

The character feels nice. It is really fun jumping around. Would be nice for more jumping puzzles. But I felt very lost in this game. The world design could help a little more in guiding the player around.

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Nice job. Random level generation is hard so I thing it is cool that you took the challenge and made it work. Extra points for the skeleton dance at the end :D

So much potential with the stealth game play. Completing the map also fits perfectly to the jams theme. I tried to step everyone and got to 1560 Points. Beat me xD

"Bouncing bullets? Hell yeah"! I missed a health-bar tho ^^

I like the Idea with the star and it fits perfectly in the jams theme. The atmosphere is simple but effective. I once run into a tree and got scared of the branches ^^. I sadly did not find the camp so U guess I starved to death : /

Just WOW. The gravity on the settings surprised me. All the real interaction was fun. Great work!

Movement is smooth and fun, but boy this gets difficult when u get up to speed :D

Same for me. What is the goal?

This one is very polished. Congrats!