It's not the theme, you're right, "Time Loop" was last month. The organiser just didn't show up so I guess the jam's just void.
Frost
Creator of
Recent community posts
Hey thanks for playing :) I had a bunch of ideas for procedural levels, enemies/combat and stealth mechanics, but realised the game was already way out of scope - hence the couple of bugs I couldn't get with the short time I left for playtesting :( But I may revisit it with a bit more time.
The reward items don't get added because I forgot to uncomment the function call when I was finished debugging :|
Clearly needs work to become a proper game, but you know that. I like the concept, you could take it into all manner of directions (horror, strategy, adventure etc). The submarine controls need a little work - I don't know if you wanted to have a reverse gear, but if you crash into a wall it's pretty hard to get going again. Overall a nice concept, interested to see what you could do with it with a little more time and a proper direction.
Not sure if I missed different levels based on your screenshots? Fun take on a TD game, I like the idea of being able to possess towers, super cool. Seemed a little easy, one crossbow was enough for me to win. There's also an exploit where you can just collect infinite souls by using the urn but not proceeding.