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(+1)

Put it on point filtering and disable compression. I think that should probably do it. If it's still not there, you can try the "pixel perfect" unity package in the package manager. (Have to look up how it works, I think you add a pixel perfect component to the sprite?) If those don't do it, I dunno.

Hey, I had tried point filtering and disabling compression and no luck unfortunately, haven't tried the pixel perfect package but had toggled it on/off on the camera, ill look into that for future jams thanks for the reply!