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Extremely impressive to make a fighting game in this timeframe, regardless of complexity. Even with just what's here there is some space to experiment and find different strategies. 

And of course as everyone else has noted, the modelling and win animations are just fantastic.

Thank you!  We originality had some reservations about making a fighting game when half the cast's secret powers was speaking to things lol. But then we thought of Mt. Crushmore and had to commit. It was intimidating at first but in the end, I think it was actually easier than the last games we made, somehow. It boiled down to just 3 things: camera, combat and characters.