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The start was quite promising with a bit of gradual expansion and some adherence to the theme. After a while energy just stopped being a problem at all and you never really cared about it much, and the sprawling UI after unlocking laptops was a bit daunting. Also turns into a bit of a waiting game with laptops, end is basically waiting 2000 seconds for all laptops to finish. A bit weak on the balance side but the start is quite promising and I would like to see some more expansion with less hectic recipes and generally better automation and abilities to upgrade the speed at which you gain resources in general to avoid very obvious bottlenecks

Thanks for the feedback! I do agree that energy stops being a problem past getting 3 solar panels and I was thinking of reducing how much energy you get per each solar panel, but I thought that introducing computing, another area that consumes energy is a better alternative but I guess I didn't make the balance right. The biggest bottleneck I've found is the limited wood collection and fire generation. I've added an upgrade for increased fire generation in Computing section, but I don't think it's enough. One of frequent feedbacks I got was to add ability to have more than 1 droids perform a task and I think this could improve gameplay a lot, but I didn't have time to implement it.

May I ask what do you mean by "more expansion with less hectic recipes"? Do you mean that you want simpler recipes and you want more of them, or do you want the recipes to be presented in a better way? I'm asking because I think that in general the more complex recipes are hard to work with and having all the text in a single button without actually knowing which resources you lack is bad and it makes it hard to work with. I was thinking of improving this by moving the requirements out of the button completely and having them be written down below the button, with the resources you lack be highlighted in red to show that this is what you need. I'm wondering if that would be enough and that this is the problem I need to fix, or are the recipes in general too complex and need to be easier and more straightforward?

The recipe chains at robots get hard to follow and because of how limited fire is it's not really useful to assign multiple droids to take on each recipe. The end result is that they get dragged out a lot. And also the screen size becomes a problem.