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(3 edits) (+1)

Very cute game, good use of assets, perfect pun-name. Gameplay wise it could've used some snapping on the paper to help with placement (reduce the risk you'll narrowly miss the correct location) or for proper cartography vibes something like a sextant would be ace (point it at the top of a tree to get how far you are from the tree, then have a grid with distances drawn on the paper)
For spice the map pieces could be given out by the bird rather than directly at the location (so you have to go back, tell the bird what to draw, maybe some questions about how many spires etc). This with the sextant would really make you feel like a duo going out into the world and making maps. 

Obviously ignore me if that's not the game you wanna make, but let me know if you work on this further. I could see this easily becoming a Firewatch-type game and wish you luck either way!

Also, for any devs reading this just know that the first thing I will do when I see a door is try to walk through it ;)

(+1)

Haha oh no... I didn't notice the house door was different than the tower door. It was a separate object in that asset so didn't get covered by the mesh collider.

Snapping would have definitely been a good approach to making the mapping a bit more forgiving. I was also considering a system where you have some indication on bad pieces of which direction they need to go and/or how close they were, but didn't have time to iterate on anything there.

Love the idea of having some tool(s) like a sextant to help you more accurately judge things! And incorporating the bird a bit more directly also could be cool. I couldn't actually find any birds in the asset packs, so that's why they ended up as some flying thing out of sight.

I actually haven't played Firewatch, but the early days of The Long Dark (before their in-game mapping system) was the main inspiration. I used to make hand-drawn maps by trying to get on hills and triangulating landmarks and slowly building up the accuracy. So much fun.

I'm glad you enjoyed, and thanks for the comment!