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Saying that it could make a good Steam game is a high level compliment thank you!
I really liked making that game and playing it as well, I think it could maybe be a good first commercial project.
I'll try having a better difficulty curve and a tutorial in the full release (if there is one)
Thank you for writing that comment.

(+1)

Np! But it's true though, I'm fairly confident that given you add a difficulty curve, you basically have a great platformer with a clever twist, like Shovel Knight or Celeste, and that would definitely attract indie-game-hungry audience (me) on Steam.
So yeah, I would definitely encourage releasing an extended version there, and good luck to you.