Saying that it could make a good Steam game is a high level compliment thank you!
I really liked making that game and playing it as well, I think it could maybe be a good first commercial project.
I'll try having a better difficulty curve and a tutorial in the full release (if there is one)
Thank you for writing that comment.
Viewing post in The Bullet Hopper (Jam Version) jam comments
Np! But it's true though, I'm fairly confident that given you add a difficulty curve, you basically have a great platformer with a clever twist, like Shovel Knight or Celeste, and that would definitely attract indie-game-hungry audience (me) on Steam.
So yeah, I would definitely encourage releasing an extended version there, and good luck to you.