This was really well made.
I think it could use a section that teaches you how each gun works. It took me a little time to figure out how to actually use them and when, but otherwise very fun and interesting.
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #6 | 4.240 | 4.240 |
Overall | #22 | 3.973 | 3.973 |
Presentation (visuals) | #27 | 4.160 | 4.160 |
Adheres to jam theme | #140 | 3.520 | 3.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This was really well made.
I think it could use a section that teaches you how each gun works. It took me a little time to figure out how to actually use them and when, but otherwise very fun and interesting.
Wow, looks perfect, plays perfect.
Only thing is that it's a bit difficult at first, but the game idea is really new, I haven't seen it before, and it's implemented really well with the animations and physics.
I think this can make a good Steam game.
Absolutely great work!
Saying that it could make a good Steam game is a high level compliment thank you!
I really liked making that game and playing it as well, I think it could maybe be a good first commercial project.
I'll try having a better difficulty curve and a tutorial in the full release (if there is one)
Thank you for writing that comment.
Np! But it's true though, I'm fairly confident that given you add a difficulty curve, you basically have a great platformer with a clever twist, like Shovel Knight or Celeste, and that would definitely attract indie-game-hungry audience (me) on Steam.
So yeah, I would definitely encourage releasing an extended version there, and good luck to you.
I like the idea but found it really hard to pull off my intended jumps - I think I would have actually preferred less choice in terms of which gun to use, and maybe the option to use a controller?
Super smooth controls and an interesting idea. Maybe a little too difficult tho. I had trouble figuring out when to use which bullet. But maybe it's just me. Overall great execution.
Here's the catch you can finish the game by using just one gun BUT with you wanna go fast you have to use all of them. I should have shown a little video in game to show you all the trick that could be made but at the same time I wanted the player to figure that one out. I'll keep that in mind though thank you.
Probably the game I've had the most fun with as of now, I love how polished it is and the idea to use guns to parkour around!
Very fun and polished! My best is 1 minute 9 seconds. My only complaint is that when camera snaps from one area to another you end up aiming at the wrong angle, so double jumping on an impact bullet on the right was hard, and instead I had to precisely shoot one bullet.
I like the game, I finished it without knowing that i´m able to jump in the wall with the bulletas or jump into the bullets in the air D: (I see it recently in the trailer)(2 min my best time), it have a good presentation, and gameplay.
But, my only neggative thing that i found is that if u are starting in the game, u dont know that u can go to left or right, in my firse attempt i go to left and when i reach the last part of the path, i didnt know what to do
Really polished game and very clever mechanics! Enjoyed it thoroughly! Great job!
Very unique look and feel with the assets, liked how fluid the character felt. I couldn’t really get the hang of it, but I think that might just be me. The bounce back mechanics are a lot of fun
Unique mechanics and polished presentation. It's super satisfying to play, even though it's challenging.
Really enjoyed playing it. Well done!
Was fun to play and a neat concept on the mechanics. I’m terrible at it :laugh:
Easily the best game I've played in the jam so far. Presentation is excellent, platforming is super smooth and every single one of the 3 guns is really useful. I also liked how nonlinear the level is, it makes pathing interesting. My best time is 107 seconds :)
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