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(+2)

Quite impressive writing in this one!  A large variety of different events to encounter as a player.  It definitely stays interesting for a while.

On the gameplay side, I think there are a few things that can be improved.  If you happen into an unlucky loadout, the combat is pretty flat with only the option to attack.  On my first playthrough, all I had was an apron before being ambushed by a wizard who kept dodging my attacks and out-damaging me.  My successive attempts were much better by ways of having more equipment.  Though, I'd frequently have the option of picking up a new equippable and replacing one I already had.  It was hard to judge these decisions as I didn't know what the new thing would do until I accepted the option to take it, it replaced my old gear, and I opened my inventory to look at its effects.  I would suggest letting the player read the effects of the item before they make the decision to replace what they already have.  I think that'd really improve the decision making!

(+1)

Thanks for the great feedback! We definitely prioritised getting a good amount of content in the game, so that the exploration felt better and multiple runs weren't too stale. When we get time over the weekend we're gonna polish the balancing and add in some of the features people have kindly suggested. Thank you for playing!