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Thanks for your feedback! Do you have a pointer on what to improve on the player controller? maybe it's the movement (e.g. you don't come directly to a stop but glide on briefly)?

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Yes I would say that that is the main reason, it felt like I was walking on ice, which was hard for me to then also juggle the stealth and a good time to lockpick mechanic (that was a good combination of itself though)

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ah. we tried adding a bit more friction but felt that any more than what we currently had was a little bit unnatural as the charcter would come to a halt very quickly and would look odd. maybe we could have added a bit more though... thanks for the advice! these little things are what adds up to make a game feel good at the end of the day :)