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Hi! The logic gate is closed by default when you place it. You can set a source position for it by control left clicking before placing (a small orange arrow will appear at the position). If the logic gate detects an item at its source position, it will open and stay open for as long as there is an item there. 

For more advanced uses, the logic gate can also respond to information on the inspector panel. This can be used to detect states of different structures, including other logic gates. Inspector panel source can be set in the same way as logic gate source.

The logic gate can be inverted by control left clicking after placing. In this mode, it is open by default, and closes when it detects a signal.

ok, but is there a way to monitor the items inside a crafter?
and whar are those "plates" with red dots on the screenshots?
I can't seem to be able to unlock them...

The plates with the red dots are hovering hands. They are used to move items from one position to another, and they can move entire stacks.

There is no way to monitor the items inside a structure, but there are ways to make sure that only the correct items go in.

i have no problem inserting the right items but the right amount so the system wont clog up...

i played around with belt speed to ensure right proportions but i hoped there would be a more reliable way...

ps.: thanks for the fast responses!

(2 edits)

Np. A way that is more reliable can be done using logic gates. The way that I have done it is by putting logic gates in the way of items going into a structure, and having those logic gates open when an product comes out of the structure. So the logic gate source is set to a point on the output conveyor belt.

Edit: the waste bin is there to make sure that no items get stuck on the output belt if the chest is full, as this would break the system.