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Procedural generation got my interest lately. Game Jams are really good place to learn and try new stuff, so I thought there is no better time and place for its implementation.  Never the less, procedural generation took me most of the Jam time so I had less time for some other features, but I am very pleased with it.

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I absolutely agree that jams can make you learn new things like you with procedural generation and I with Saving levels and the fracture system in Unreal. After all Jams are for fun and learning! Glad you were pleased with your procedural generation :)