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Kyboky

14
Posts
2
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A member registered Jan 16, 2020 · View creator page →

Creator of

Recent community posts

Thank you. I focused on procedural part so I had less time for adding core mechanics as damage animation or sound. Regarding zoom-out button I had some ideas for massive taunt that would work good with theme (Calling all robots ). Massive taunt would enrage enemies so they would become faster and had higher fire rate.

Those are some good puzzles!

Like the idea, I would just tune down chromatic aberration a little bit.

There is something in those mining games, you just cannot stop. I had to got the most expensive tool and explore everything :D

Thank you!

I like the implementation of destruction. There is some self destruction if the objects are intersected on start. The RPG is too much fun to play around. BTW I got the golden RPG :D

Procedural generation got my interest lately. Game Jams are really good place to learn and try new stuff, so I thought there is no better time and place for its implementation.  Never the less, procedural generation took me most of the Jam time so I had less time for some other features, but I am very pleased with it.

This is a nice concept. I especially like the art part of the game.

This is a nice concept. I especially like the art part of the game.

I like the idea and all the mechanics.

I am glad you like the design.

Thank you for such a great review. 

Regarding the instructions there is a printer on top of the control console which is printing all the instructions and missions.

Thank you! I am glad you like the printer, it was a last minute addition. I had to find a way to give information to players without some additional screens and pop-up.

I'll have to research AR and passtrough but currently I don't have access to hardware and it is kinda pricey. Quest 3 should make it more affordable if I am not mistaken.

Thank you for such a great feedback.

There was a problem with lighting in build and I figured it out 30 minutes before submission and barely made it even with this broken lighting. Paper collider problem pass under the radar and went into submission build.

I figured out what was the problem with lights and fix it as well as paper collider. Fixed version is uploaded as well.