Thank you. I focused on procedural part so I had less time for adding core mechanics as damage animation or sound. Regarding zoom-out button I had some ideas for massive taunt that would work good with theme (Calling all robots ). Massive taunt would enrage enemies so they would become faster and had higher fire rate.
Kyboky
Creator of
Recent community posts
Procedural generation got my interest lately. Game Jams are really good place to learn and try new stuff, so I thought there is no better time and place for its implementation. Never the less, procedural generation took me most of the Jam time so I had less time for some other features, but I am very pleased with it.
Thank you! I am glad you like the printer, it was a last minute addition. I had to find a way to give information to players without some additional screens and pop-up.
I'll have to research AR and passtrough but currently I don't have access to hardware and it is kinda pricey. Quest 3 should make it more affordable if I am not mistaken.
Thank you for such a great feedback.
There was a problem with lighting in build and I figured it out 30 minutes before submission and barely made it even with this broken lighting. Paper collider problem pass under the radar and went into submission build.
I figured out what was the problem with lights and fix it as well as paper collider. Fixed version is uploaded as well.