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I'll be playing with that one more in the future, I want to feel like a powerful tornado :D It's also surprisingly easy to switch a project over to 3D

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yeah, but adding in all the art and models too, thats something!

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That was actually super quick :D I already had a tornado and tornado shader from KriptoFX's Realistic Effects Pack 4, and I love whipping up particles and quick prototype 3d bits.

The fun part was programming the tornado to regenerate its energy based on the terrain splat maps containing sand, and take damage while over water or climbing too high, allowing me to paint actual gameplay with the terrain. It's something I've used for dynamic footstep sounds, but I think was usage is much cooler.