Thanks for the feedback!
Yeah, I've been thinking about it, and perhaps indicating what the next human turn will be (like in "Into The Breach") could help with reducing the sensation and influence of the randomness.
I also understand that currently the rules followed by humans are poorly communicated. I should do something about it as well.
Though, overall, I really enjoyed creating this experiment. And I believe the idea holds some pretty nice potential for the future.
I'll probably be working on it as a full release at some point in the future.