Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

YOOOO the art style, music, particles, and mechanics are seriously good! More people should play this game. I really enjoyed it! Again I fell in love with the art style! Keep up the good work!

Thank you! I just used a shade of gray from the basic color palette on Aseprite!
Can i ask you something you didn't like?

(1 edit) (+1)

If remember correctly (it's been 3 days since I played it :D) the camera movement was scrolling on a certain speed, it was taking a lot from the action and speed of the game. Controls were super fun and it made me wanna go fast and fight a lot of enemies simultaneously, dodging projectiles etc. I wish it could be more action packed with a little bit more space to move around. Level design was too limiting for such fun movement mechanics :( . Also I would love to see some different mechanics from the enemies. I mean there was some variety, like red ones were chasing me and the yellow ones doing a specific movement routine (I can't remember what blue ones did :( ) but it didn't spice things up enough. I guess what I'm trying to say is the mechanics made me feel in a certain way and the level / game design around it didn't match with it that well, limiting the fun factor instead of elevating it further. It was still fun to play the game and I actually played through all the levels and have beaten the game ^^. 

I hope my comments won't upset or offend any of the team members, I don't mean that the level or game design was bad in any way but it could match the mechanics better. Most people think having more people on deck makes things easier for these game jams. However I know from many personal experiences that it makes things much more complicated, slow and chaotic at times. It's really difficult to set a clear vision for the project and be on the same page with the whole team given the time frame, especially if the team is remote. I wanted to point it out and say you guys were still able manage the chaos well to put everything together in a successful way because your game was actually fun!


(+1)

Yes, yes, yes.. fair point! Our idea was stuck on the difficulty of the main shooting mechanic, so we have designed levels more "puzzly" to be more harmonic with the difficulty of the mechanic; In simple terms.. we wanted a challenging arcade game that should have given a sense of urgency in finding a way out of the blocks pattern.
But yes, absolutely, if we let the player enjoy the mechanics (maybe simplified with faster shooting speed) with more freedom of movement, more enemies, larger areas with spawn points, etc.. probably the game could have been more fun.

Thank you so much for the feedback! ♥
(Of course nobody got offended, we love critics both positive and negative)