This was good, though I found the walking speed excruciatingly slow. Loved the animation on it, though. Is that a rigid body animation, or just a cool rig you’ve put together?
Well done!
Thanks, active ragdolls are usually more chaotic so I used a simple FK rig and made some animation for it. I also used Unity's Animator component to smoothly transition between animation states and in the movement script I made it so that each time player starts walking the animation offset is randomized, this way character's walk cycle starts a bit differently each time.