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This is a really solid game.

It is a little unforgiving in the start since time keeps passing despite you not knowing what the heck is going on and what you should be doing. But once you start soaking in the information, and look around for a bit, you then begin to understand all of the game's systems.

I don't really have any meaningful criticisms, except that you could probably make it clearer on the map where you're currently at. The map dot is too subtle.

Besides that... would it be possible to get a downloadable version of the game? 

My browser wasn't able to handle it very well, and I'd really like to dive deeper into the game. It looks really interesting, and I really liked it.

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Heelo Jay, thank your for your feedback! Made me really happy and proud to read it :-)

For the little dot and the question "Where am I?:  Got this feedback before and tried to quick-fix it. When you hover over the first Tutorial Card "Waking up" the dot grows bigger and a "YOU" is added - but from your feedback, I get this is not enough and too sublte.

However ;-) One of the next points on my to do list is: "Bring back the fog!" - The map was alredy hidden in the past, only the area around your character was reveald (wich brings the "dot" and where you are much more into focus). But the implementation had a horrific negative performance impact - so I had to remove it. But the time for me giving it another try is coming soon...

Was researching how to pack my HTML/CCS/JS-based game into an app some days ago. The Electron project looks to me like a great condidate - will give it a try in the future (not too soon, as it makes my publish process more complicated)...

Here a preview for the hidden map (screenshot from back then - target picture hasn't changed, just the way I have to implement it):

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Oh yeah, the fog definitely would help a lot with the initial information overload. That seems like a winner idea. So I hope you manage to make it work without that much of a performance penalty.

Btw, any chance we could get a bit of "zoom-in" function to help with focus?
That along with the fog would probably help ease players into the game's systems at a more digestible pace.

I saw the "YOU" text out of the corner of my eye. But since I was so overwhelmed taking in all the information, figuring out where I was supposed to go, and what the cards were, it kinda went over my head.

Also, suddenly noticing that meanwhile the clock had kept ticking sent me into a bit of panic, haha. So I started rushing a little and eventually got myself killed on the western-most settlement after having spent a ton of my resources fighting rats while searching a house.

Gosh, it's tons of fun.

Let me know if you figure out how to package it into a downloadable file. I'd love to play it again.
Maybe I'll give it a try on Edge and see if it's more stable/smoother.

Thanks for developing it!

Your feedback is gold! The zooming feature was in my head at one point, I have to check my list if I noted it already, just to make sure it doesn't get lost.

In which browser you are playing? Chrome might be your best choice performance-wise. On my MS Surface I can see my browsers fighting with all the transitions. Is this also so moment (when Cards "spawn", zoom and resort) where it gets hairy on your machine? Tbh, I think packing it won't change performance so much in my case - game code is all based on the native browser tech stack, so running it in a browser is already the best option you have. But maybe I can offer a version where I leave out all the CPU-intensive transitions - so cards would "just" appear without flying around. It takes away some of the information (where does the Card come from) but would lower the performance impact significantly.

Thank you for your expressing all your impressions and ideas - it's all highly welcome!

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I run Opera GX. But I think the performance issues are a lot more on my end. The browser sometimes gets visual glitches even when rendering normal pages (I get white squares that hide sections of the screen). It isn't related to your game, it's just something I have to deal with from time to time. 

I also tend to run like a million open tabs at the same time, so perhaps that has to do with the visual glitches (maybe the browser runs out of memory or something).

That's why I'm thinking of running it on Edge, as a single tab, so that all of my machine's resources can be focused on that.

Was breaking into a house yesterday and all these rats spawned. I even had a fireplace up and running already! But I wasnt brave enough to attack them. They all had so much health, and I had a good amount of snacks in my pocket. They would have grown stronger so quickly by stealing - at the end, I would have been the snack for them... :-D