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Hey StusseGames. You’ve got quite an extended list of features planned it seems :o

Tried out v 0.4.0 and i like the new magnet powerup when i got it, though with them all being cubes it’s hard to tell which one you’re gonna get at the moment (i assume the models you show on the devlog screens aren’t implemented yet)

The chicken placeholder models while you rework the enemies are fun though, you could almost keep them to add as a mutator option to your list later on :p

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Hi PixelMetalWolf, nice to hear back from you.

Thanks for trying out again and good you like the Magnet Power Up, it took me some Hours to make it work properly with Unity DOTS.....

Yeah the Chickens are kinda fun, i also thought about a Chicken Mutator or some sort of Easter Egg maybe for an April Update, i will keep that in the Pocket. But i also was this <--> close to rename the Game to "Chicken Survivor" or "Chicken Hunter", xD

While writing this im not 100% sure if the Models are in this Version , but i think they should. Because i Changed them up again they will look in the next Version 

these are the new ones, i wanna try to keep the Pickups simple and easy to identify with Colors. Im sure they will change again as im still not happy with them, they don't bring me that "Mech" Vibe

AS you mentioned thats a extended list of features, and i got 90% of it already covered during the last week and the Update will be on weekend.

The Weapons will be limited to 3 + 3 (Can be Unlocked)

There will be more stuff to Upgrade on the Mech

In 0.4 you discover a couple of weapons and cards to improve the mech (some of them are bugged in 0.4), in the next version ive added over 60 additional Cards to improve each Weapons seperatly

And your Progress will be saved, the UI changes a lot and the level up will be more surprising.


Still a little bit to do, but im super excited to bring the next Update

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Welp like i said you got a LOT planned XD but cool that you managed to get so much done.

I know the feel about some features especially when you have to deal with engine specific quirks, i know i’ve had encountered a few when working on my entry, even lately on a recent update :p

But luckilly since you’re on Unity you’ve probably got a lot of resources for help since the engine’s been around for a while.

Haha :D well i just threw that out there cause you already have a mutator system in place so why not have some humorous ones in the mix, kinda like what they did on some old games with the “joke” codes like big headed models etc…

The one i tried still had cubes mostly green or yellow so it was hard to determine what powerups were which.For model changes the ones you screened here seem fine but it’s gonna be a tough balancing act, cause it would be cool to have some that fit the mech theme for sure, but i’d say since the game is from a topdown perspective with the camera quite far above it could be good to have these simple stylized ones for readability, but just your game your decision XD i’d say if you get different feedback from more people this could let you decide better.

I saw the upgrades section in the menu but had zero points so i couldn’t see what it was all about. I think i clocked up something like a 15 min survival session but the xp progression got a bit slow at that point cause the enemies were getting a bit tanky, but this could be eliviated once you add the temporary boosts like the xp one you mentionned in the log.

But yep your game’s getting there ^^ hope you get more feedback from people to help you with updates cause it’s allways better to have more opinions than one.

Keep up the good work and i wish you luck with your game !

edit : just saw it after posting this, but cool new cover art as well XD

Hey just by that we've released today the next Version and coming closer to the final Demo. Implemented a lot of things, polishing stuff up and yeah check it out if you have time:

https://stusse-games.itch.io/kaiju-survivor/devlog/567897/kaiju-survivor-080-alp...

would love to hear your feedback again.