Thank you! Do you mind elaborating on the player movement comment? We know the camera movement is a tad too sensitive, but we thought the player movement was pretty solid with the exception of it being hard to push boxes if the camera is at an angle. Was there anything else in particular that felt clunky? We're always looking to improve!
It's a bit hard to explain in full depth but biggest thing I noticed was that you moved fairly slow for the short time, and stuff like the jump just didn't feel natural, it felt good enough to play but had that lack of smoothness, overall, the movement just didn't feel natural enough, it wasn't bad but felt off and I can't pinpoint it for some reason (sorry) but again it felt good enough to play so it didn't hinder me to much.