Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It's hard to keep exactly the same lighting because this information isn't saved in the model file. But do you use scene or mesh ? I mean is it an obj or gltf/fbx file here ?

Both approaches are possible for us, we're currently exporting the whole scene from Blender.

So yes if you use gltf/fbx your lights aren't imported in PixelOver?