In our workflow we'd like to render a scene in Blender with our own lighting setup, then import those objects to PixelOver to turn them into individual sprites in an isometric 2D setup.
The problem with PixelOver 3D objects is that we can't remove the lighting—when we turn off the directional light it's too dark, and if we try to make the ambient light brighter it blows out the colors. Is there any way to keep the lighting exactly as it was in our modeled scene?