I felt that the traversal is very slow, something we have to thing as designers is like, the engagin part of the puzzle, is thinking of how to solve the puzzle, then we have to consider the time the player takes from "ideia" to "input", and a maze is kind of a problem in this sense.
I felt that I had an idea, like "oh, I need to get there, so I just need to follow this walls, and I will probably get to the place I wanna go", but the walk was so slow, it kept me disengaged with the gameplay, if you need to walk this slow, we need to make the traversal more fun in and of itself.
For me the moments I had most fun was when I was falling a pit, and needed to grab the edge of the wall before taking fall damage, but those moments are few and far between.
Also I got kind of discouraged to explore some plcaces due to the sole reason of the effort it would need to come back to where I was.
Those are my impressions, good game tho, I love the way the inteface feels like those old games from master system and the likes, it was a throw back.