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Thank you. Yes, it is still somewhat boring and does not engage the player. Content with enemies and traps to spice things up is planned. There is still much to do. Also a mini-map used like a radar to pinpoint the current location and the destination; I had many comments of the maze being too hard. I guess no one ever played Eye Of The Beholder 2? Back in the day, I had to write down in paper all the levels to find my way around. And it was a 3D maze...

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personally I really liked the maze, the level of difficult of the maze, and SPECIALLY the "compass" system (the little lights tha keep showing the direction you need to go), this is something that I really miss in so many maze games where you are just lost as to where you should head to. I think no minimaps are needed, but I think you knows best what you wanna include or not in the game :)

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Is that so? That is a very nice thing to say! I wanted to improve this mechanism by using paths, but all I can think right now is that I will need to place nodes in every junction. I am not sure how to do it yet.