Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A very interesting concept and somewhat very well executed. But, almost 3K tiles to cover? I find it a bit too much :-) I got to almost 500 before I quit. Your 1st point makes absolute sense and some mini puzzles will keep the interest alive.

Also some points to consider/fix.
1. It is currently possible to start the game without a single member in the party. In which case the enemy does not move as well.
2. If you pause and click config, nothing happens.

Something that confused me were the tiles that can actually be explored. Until it zoomed (again, because I did not pay attention in the beginning) I couldn't understand the difference between them, and I was trying to figure out why the party members jump all over the place!

(+1)

Good to know! Maps will have to be less than 500 tiles. I'll take It into consideration. Also, I may count the total tiles to give bonus rewards but I don't think total exploration should be the or the only goal.

I'm gonna look into those Bugs, thank you!

For the last bit, I think your problem about jumping around should be a known issue with the A* algorithm I'm using. I should fix it soon. And maybe add a tutorial and some crosshair indicators to show valid tiles.

Thank you for playing and the amazing feedback!