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The current 4.1.1 build of Godot doesn't seem to work very well with safari from what i hear.
We can definitely make a Mac build, but we wouldn't be able to sign it/notarize it, so anyone trying to run it would need to completely disable Gatekeeper. not sure if that's worth it, but we'll have a look :-)

(+1)

oh yep. I was using Chrome, but I've read that Godot has problems on some macs in general. Hopefully they'll fix it soon.