I like the art style, but feel the starting area is a bit harsh and it took quite a couple of attempts to get past it
darngeek
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The current 4.1.1 build of Godot doesn't seem to work very well with safari from what i hear.
We can definitely make a Mac build, but we wouldn't be able to sign it/notarize it, so anyone trying to run it would need to completely disable Gatekeeper. not sure if that's worth it, but we'll have a look :-)
Looks a lot simpler than it is, the combination of darkness and level layout with often fleeing enemies feels like there's some alien (movie) like aspect to it. (which i like) didnt manage to solve all puzzles, but enjoyed it.
the controls have some room for improvement, the camera moves to your mouse/focus point a bit to easy.
Fun little game!
I also quite like the visuals, and the music, think the boat could handle a bit better, but i really like the mechanic of having to choose which side of the boat to shoot from, altho initially i grabbed my mouse and had to go back to instructions, after a bit i quite got the hang of it!
well done!
Fun and simple mechanic, easy to pick up, and an impressive amount of content for the time you've worked on this. I think with the longer shapes towards the bottom of the screen things become harder, and you might want to play in to something like L shapes and having to traverse backwards?
but all and all enjoyable!
Thanks for your feedback! Really good to hear both what you liked and didn't!
We hope to do some more updates to do some of these quality of life improvements, and will take your feedback in consideration for sure!
Can say we noticed some of these issues our selves, but weren't sure when and if we're allowed to push a fix, but good news, there will be one shortly!
Thanks for your feedback! Fantastic list of feedback, we've not had a whole lot of time to playtest, so its very welcome!
We're aware that the browser perf is bad, which was a bit unexpected since the PC build performance was great, so we'll have a look at that as well.
For most of the other issues we've already have done work as well, actually had a lot of features turned off for our submission as they werent complete, including the switching between LMB and RMB for controls/selecting.
Thanks for giving our game a try, we'll post another update soon!
Creative Idea!
the RTS Controller feels very complete for something you've made in such little time,
If you would consider spending more time on this project i can definitly see the increasing weakness if your energy supply chain being a cool mechanic, having some flying enemies maybe to ignore the terrain but still leave you with a threat?
Feels like you made a lot of content for a jam, nicely done!
I found it quite the struggle to see what to do, as the UI buttons are at a scale i cant read whats on them, but never the less i was able to click my way through quite a significant portion.
Would love to see a fix for that and try some more, regardless nicely done!
Impressive submission!
Very consistent looking artwork,
with snappy controls.
Only remark, i can think of, (and i had to think for a while...)
If the harvesters would be limited to unload with fewer at the same time, and be a bit more expensive or slower to build i wouldnt be able to have such a huge army to steamroll my opponent :-)
We've used our own fork of Godot 3.4, that combines an outstanding pull request which made merging scenes easier for us.
Its public on github if you're interested in checking it out: https://github.com/PumpUpTheJams/godot