Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I died with 2:35 left on my first attempt but that was because I didn't realise the importance of the helm for a while. I don't know if you wanted the player to have to move between controlling the vehicle and buying upgrades or not, but I just placed the helm next to the upgrade area to have access to both at the same time. And then it became quite easy after getting enough boosters to be able to easily dodge any obstacles and also placing enough harpoons to clear a path. The mechanics for placing the objects are really smooth and the entire game plays well, it can just get a bit repetitive after a while, maybe making it so mountains start to appear more frequently would be a good idea 

(1 edit) (+1)

Thank you for the great feedback, honestly happy everyone is having no bugs or problems at all that was my #1 priority.

The helm next to the upgrade area was never really intended I wanted the player to repair their placeables if they malfunctioned but never got to that feature (so you had to walk up to it.) Also the place menu is a bit confusing when it comes to displaying what you can and cannot afford it's just white, really bad game design from my part, sorry!

The game was first intended to be a tower defense while you were fleeing from flying enemies. But dropped that idea when I realised it was to much.

Harpoons only collect scrap piles, they don't fully clear a path. But true balancing should have been better! Missed opportunity, I did a stupid instead of making more different obstacles, I made variations. Which ate hours of time to set up correctly.