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Very polish game. The little random messages reminds me of the 'Getting Over It' narrator, and the mechanics finding the right direction combos for certain jumps gives me Jump King's vibes of knowing how long to hold the jump button. The game nails the Foddians themes!

I think the only part that slow down the gameplay flow is when, after full charge jump in the air and landing, I felt waiting for the movement energy back up can feel a little too long.

(+1)

Thank you! Happy to hear that you liked the little messages.

I felt the same about recharge times too, actually considered adjusting them when I was halfway building the map. But it would affect how much distance you could cover with a jump and mess up the difficulty of things I'd already placed. In the final half of the map, the jumps are more difficult and I felt that those small pauses kinda helped with the concentration I needed for the jump :)