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Jimmy N

31
Posts
A member registered Aug 09, 2019 · View creator page →

Creator of

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The mechanics is solid. It took a while for me to get use to the swinging and moving but after that it was easy to get the hang of.

Got a sweet time of 150s.

The game level design feels very good. I didn't feel frustrated falling down because the overall platform placement is great, like there's a platform only 1 or 2 screen below for safety when falling. Great control choice to let the user shoot the rocket anytime, it feels good when using the momentum to shoot to get to a safe platform when falling and satisfying when doing a mega rocket jump. 

Got a sweet #8 place, 316 point record for first time run.

I like the overall theme and the frog is quite adorable, especially with the large fall animation. Its rewarding figuring out the right position to swing and the precise run speed to land on the target area. Also great inclusion of the progress bar in the side!

I didn't have much trouble with the controls except some parts when swinging. It felt a little tough when the anchors point changes during the building of the swing momentum. Overall ribbeting good job!

Thanks! Lol, yeah I got to set a bounce limit in a future version and add some camera controls. 

Very polish game. The little random messages reminds me of the 'Getting Over It' narrator, and the mechanics finding the right direction combos for certain jumps gives me Jump King's vibes of knowing how long to hold the jump button. The game nails the Foddians themes!

I think the only part that slow down the gameplay flow is when, after full charge jump in the air and landing, I felt waiting for the movement energy back up can feel a little too long.

nice! I knew it was possible to chain the jumps but 4 was a bit of a surprise, good stuff!

It was fun! I like the difficulty spike near the beginning, after getting use the controls and getting past that point the rest was a smooth ride. I like the skater dude animations and trail effect. 

I would like to see maybe in a future version is like another indicator of progress (other than the platform color change), was a little unsure if I made progress after flying far at a few jump points.

I got a good 7min 18sec for my first record!

This is a nICE game. It's a very difficult game which fits the theme well. Good choice of including the practice mode, I use that to get a little better and see further than I've gotten in the main mode. Also I like possible paths where it can be a shortcut but can be more difficult.

Great game! I like the overall space theme and background effect with the stars going towards the center. Its definitely a tough game and fits the jam theme really well where I felt I was getting better at launching the ship/ball the more I played of it!

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The water color style looks appealing and cute.

I encountered a bug where I took a seat near the friend but I cant get up. I think it was mixed between the talk action and the sitting action.

But other than that the game has cozy vibes, well done!

Great game! I'm not the best at puzzle games but both the scaling in difficulty and introducing new mechanics were really smooth. I got stuck at one point with the 3 walls (stuck in between 2 walls) but was able to restart using the menu. The controls and time mechanics is solid. I think the only trouble I had was like climbing down. 

I like the overall dark thematic, the music choice was great, and I like the story progression with the previous adventurer.

Thanks! That candy man animation is intentional, he does a random animation every time after talking and I will fix the cursor lock issue.

Thanks!

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The controls are smooth, and being able to double jump feels great. The puzzle and rhythm mini games was a great addition! Also I like the turtle Gub, maybe it can have some interaction. Great stuff!

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Its quite the spooky game! The music choice gave me chills and great use/composition with the screen space.

I like the atmosphere and the gothic look.

Some parts were hard to jump to due to the walls/the arches getting in the view, or I thought was jumpable to since it had similar tiles the floor. 

Overall cool stuff!

Nice simple controls and engaging puzzles that I had to really think about later on. Also I like scaling progression, good stuff.

Thanks, I agree I think could've put some more signs early on.

Pretty cool, I was surprise with how much mechanics and stuff to-do was in the game. Also I like the mini map as well.

I think the UI could be scaled differently on my screen the text was a little too large.

Overall great job!

Thanks!

Its very satisfying getting a chain of harvests and I like the shifting colors and light angles of the background.

Great take on the theme, I like the ending cutscene. Its a good base game, I can see it expanding by adding different endings or way's to save (or not save) Aiyaman.

Its very fun, I like the art style and using the food abilities is satisfying. Small thing I noticed but when reaching the highest point there was a black bar, it seems out of place.

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Added icons in the order menu screen, updated the number's color, and added icon behind the machines!

Thanks! I really like the icon idea and I will try that out.

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Updated the controls and the player's dispenser detection!

Before: 'E' (or E hold down) would keep down making cake

Now: 'E' or if is E held down it will only dispense the cake once

Thanks for the detailed feedback!

:)

Very fun, and tense!

Thanks for checking it out and the in-depth review. Definitely agree with all the points, it's a bit barebones currently and adding more variety or environment decorations would help overall.

I like the concept and the it felt good/responsive shooting the arrow.