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It was lots of fun chaining combos, knocking enemies up in the air and off the map, great feel to the game! Super impressive how much you've achieved in 3 days! I do feel like the level design lacked a bit of focus, I wasn't quite sure where I was supposed to be going or what my objective was - I'm sure with some more time to commit to tighter level design and some cool new ideas for enemies, you could make the combat feel more enjoyable and rewarding. Excited to see where you go from here!

Yea I was meant to be working with a level designer but they had some issues so couldn't help unfortunately, kinda rushed it and you can tell